How to Upload a Spell Mod to Steam Workshop

Starting next month, Nexus Mods will no longer allow modders delete their modernistic files

Skyrim mod
(Paradigm credit: Bethesda)

Mod repository Nexus Mods has announced a modify in policy in regards to the hundreds of thousands of mod files information technology hosts. Starting in August, modders who upload mod files to the site will no longer exist able to delete them. Instead, modders will only be able to archive their files and hide them from view of the users.

If that sounds like a strange policy decision to you, you're non lone, and some modders are angry about it. In that location is a reason for it, though, even if not anyone agrees that it'south a practiced 1. Nexus Mods has been working on a feature since 2019 called "collections." Collections will serve equally curated lists of mods that whatever Nexus Mod user tin create and share.

"The project our team is working on has the goal of making modding easier so the average user can spend less fourth dimension worrying about modern conflicts, and more time playing a modded game," reads a lengthy post on Nexus Mods. Using Vortex (the Nexus Mods modernistic managing director), a mod user could create a curated list of mods and then upload that listing as a collection, including modern load gild, patches and hotfixes used, disharmonize resolutions, and then on. Another Vortex user could so add this collection and Vortex would download and install everything on that list.

That sounds like a handy feature, especially since mod lists for games like Skyrim can run into the hundreds, and it would be squeamish to exist able to easily share those lists amidst other users. Only Nexus Mods says in order for collections to work smoothly, it needs to preclude modders from permanently removing their files:

"For our collections system this means that no matter how much care and effort has been put into curating a collection of dozens or hundreds of mods, equally soon as ane or several files in that collection are deleted by a mod writer—for whatever reason—the drove is essentially and immediately 'expressionless in the h2o' until the curator can supervene upon or remove the particular file."

The solution Nexus Mods came up with is to no longer allow uploaded modernistic files to be deleted. Instead, a modder who wants their files removed will only be able to archive them. The files won't exist directly accessible or downloadable for users, or even displayed on the site, though the archived files will still be accessible through the collections feature.

I'm a frequent modernistic user and not a modern author, but equally much as I think collections could be a keen feature (information technology's non bachelor yet), it's not hard to see why some modern authors are so upset. Information technology tin definitely exist frustrating when a long chain of dependency is broken because a mod gets deleted, but if yous're a modder and you decide yous merely don't want your mod to be available on Nexus Mods anymore, for whatever reason, information technology intuitively seems like you should have the ability to delete it (as you can on ModDB or the Steam Workshop—the latter of which also has a mod collections feature).

For modders who want to nope out of Nexus Mods, they tin. Modders have until August five to request their mod files exist deleted. Equally for files a mod author wants deleted considering it's broken or no longer compatible, Nexus Mods says it's looking into a system where a broken file can be removed on a case-past-case basis following a request from the author. Nexus Mods administrators volition also continue to delete modernistic files themselves when mod files violate its rules (such as by using assets from another writer without permission).

Deletion isn't the merely business concern some modders have with the upcoming collections system. Looking through comments on the Nexus Mods announcements, on Reddit, and in the Nexus Mods Discord, some modders experience that collections will drive users away from individual mod pages (where modders can collect donations for their work) in favor of simply using a drove (which could then result in fewer donations). Some would similar the option to decide whether or not their mod appears in a drove, but Nexus Mods says there will be no opt-in organization for the same reason modders won't be able to delete files—a single modder could "torpedo" the drove system past opting out.

Some modders have already pulled their work from Nexus Mods completely, such as a Skyrim and New Vegas modder who uploaded their mods to ModDB and calls Nexus Mods "a den of thieves." Some other plans to remove their mods just may re-upload them afterwards they see how the state of affairs develops, saying, "I would love to accept a mod-drove in hither but besides to have all the freedom I had as an modern-author."

Other modders seem more than or less okay with the new policy. "Curated, high-quality modlists are the best matter that ever happened to Skyrim modding, and they're the all-time thing that ever happened to me, as an author," says a modder on Reddit who constitute a new audience for their mods after beingness included in modlists for Wabbajack, a Skyrim modlist installer.

You lot can read the Nexus Mods announcement here in full.

Chris started playing PC games in the 1980s, started writing almost them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd cease emailing them asking for more piece of work. Chris has a beloved-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can brand upwardly his own.

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Source: https://www.pcgamer.com/starting-next-month-nexus-mods-will-no-longer-let-modders-delete-their-mod-files/

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